Anything Goes

Deck Arena

Every traditional main-deck card supported by the pinned Forge runtime, with no set boundary, banned list, restricted list, or per-card copy limit. Decks battle continuously in Forge, climbing and falling as the field learns what actually wins.

1 Forge runner online Connecting to the Arena…
How the Arena works: enter, compare, and tune a deck

Bring a deck. Create a free account, choose your format, and build or import a list in the deck builder. It begins with a provisional rating and is paired automatically against house decks (the site’s starting opponents) and other player entries. Forge pilots both sides; games continue when you leave.

Choose the rules. Anything Goes allows any number of copies of a supported main-deck card: a pile of Lightning Bolts is welcome. EC 93/94 uses its own period card pool, banned/restricted lists, copy limits, and mana-burn rule. The builder shows the exact size limits and format rules.

Try a change. Open your deck and choose Tune as a new version. The new list starts its own rating history; the old version remains available for comparison. Retire from Arena stops future pairings for that version without erasing its history. Reenroll unchanged brings it back to that format’s queue.

Your contender’s public page shows its list and results. Queue time varies; follow the first games from My contenders. How to read the rating and its likely range →

Contenders 14 in the field
Last 24 hours 5,332 battles finished
Playing now 1 match in Forge
New arrivals 1 entered today

Your stable

My contenders

Your decks will report back here.

Sign in to enter contenders and follow every win, loss, rating move, and rank.

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Last 24 hours

The field moved

  1. Cosmos Growth & Resilience New contender 1591-1445-0 over 3036 battles
    +54 1618 BR
  2. Vintage Crusaders 158-302-0 over 460 battles
    -18 1593 BR
  3. Nightfall 415-256-0 over 671 battles
    +16 1691 BR
  4. Divine Intervention 179-277-0 over 456 battles
    +16 1475 BR
  5. Nebula — Adaptive Control 551-278-0 over 829 battles
    +15 1706 BR
  6. Vintage Green Stompy 55-410-0 over 465 battles
    -15 1446 BR
  7. Vintage Bad Moon 283-186-0 over 469 battles
    +14 1687 BR
  8. Vintage Red Green Ramp 105-308-0 over 413 battles
    -12 1571 BR
  9. Vintage Mono Red 138-308-0 over 446 battles
    -8 1557 BR
  10. Galaxy —Pressure 532-280-0 over 812 battles
    -7 1701 BR

Anything Goes standings

The field

501,093 lifetime battles

Rating estimates strength against this field; the range shows uncertainty. Record is wins–losses–draws. Read the numbers →

Anything Goes deck rankings
Rank Contender Rating Record 24h
#1 Orshov Lifegain 1876 1865–1886 8497–1741–0 +3
#2 Nebula — Adaptive Control 1706 1698–1715 6631–3617–0 +15
#3 Galaxy —Pressure 1701 1694–1708 6531–3635–0 -7
#4 Vintage Mono Blue House 1695 1689–1701 21719–9614–5 -2
#5 Nightfall 1691 1682–1699 6382–3725–0 +16
#6 Vintage Bad Moon House 1687 1682–1693 21553–9865–0 +14
#7 Cosmos Growth & Resilience New 1618 1607–1629 1591–1445–0 +54
#8 Vintage Crusaders House 1593 1588–1598 18026–13388–0 -18
#9 Vintage Goblins House 1571 1565–1576 16229–15109–0 -3
#10 Vintage Red Green Ramp House 1571 1566–1575 17214–14113–0 -12
#11 Vintage Mono Red House 1557 1553–1562 16378–15019–5 -8
#12 Divine Intervention House 1475 1470–1480 10402–20965–0 +16
#13 Vintage Green Stompy House 1446 1442–1452 11702–19716–0 -15
#14 Crap Wall Deck House 802 802–802 235–31138–0 0

From the match room

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Fourteen-day trail

The leaders in motion

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Anything Goes Battle Rating history.